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Sonic windows zone
Sonic windows zone







sonic windows zone sonic windows zone

None of these appear to do anything when clicked on they correspond to the game demos seen after waiting on the title screen. TimerInit (STAT) - Appears to do nothing.ĪVE_300Frame (STAT) - Appears to do nothing. X will differ depending on the time frame you are in.įRAME - Displays a sub menu containing two options: 60 and 30, though clicking on either does not seem to affect anything.

sonic windows zone

GOODEND - Displays a dialog containing your obtained Time Stones, the zones where you have gotten a Good Future, and what your next Special Stage is. GO_SPECIAL - Takes you to your next Special Stage. SPECIALDEBUG - Stops the Special Stage timer. Mapinit() - Sends you right to the beginning of the stage you are in. SpriteCmp - After disabling this no new sprites will load (causing to fatal errors). Clearing it returns you to the title screen. Unsurprisingly, selecting one takes you to the designated Special Stage. SPECIAL leads to a equally sized sub menu containing: After picking a Stage, another menu appears prompting you to pick the Past, Present, Good Future, or Bad Future version of the stage. RX refers to a set zone, though like the other versions of Sonic CD, R2 is skipped. This menu contains the following options: This menu contains two additional menus: Stage and FUNC. Eggman.Open the SONICCD.INI file, and add the following lines to it: The zones all have a Sonic feel to them and feature three acts along with a boss battle against Dr. When it was released people were mad as hell that the game only had four zones! The game makes you play the first zone, but then you are free to play the others in any order you like. It is worth noting that what we have here with Sonic the Hedgehog 4: Episode I is just the first part of one game. The sound effects are what you would expect and also have that classic “Sonicness” to them that we have come to expect over the years. It has a real “Sonic” vibe to it and I really do enjoy all of the music in this game. One thing that I feel they did get very right with this game is the soundtrack. Rather than looking like grass, everything here looks like plastic the whole game actually has a bit of a plastic look to it. This is most evident in areas that are like Green Hill Zone. The game certainly has a nice and clean look to everything, but it is perhaps a tad “too clean” if you know what I mean. The visuals of Sonic the Hedgehog 4: Episode I are a very mixed bag.









Sonic windows zone